获取多边形网格在 M 方向上的顶点计数。 支持的平台:仅窗口 属性值只读:是的 类型:整数 介于 2 和 256 之间的正整数值。 言论这是将用于在if属性中构成M行的顶点数。对于任何其他类型,值将用作行大小。PolygonMeshTypeacSimpleMeshPolygonMeshMDensity 对于简单网格,无法更改顶点数。 例子工 务 局: Sub Example_MVertexCount()
' This example creates a 4 X 4 polygonmesh in model space.
' It then finds the number of points in the 'M' direction.
Dim meshObj As AcadPolygonMesh
Dim mSize, nSize, count As Integer
Dim points(0 To 47) As Double
' Create the matrix of points
points(0) = 0: points(1) = 0: points(2) = 0
points(3) = 2: points(4) = 0: points(5) = 1
points(6) = 4: points(7) = 0: points(8) = 0
points(9) = 6: points(10) = 0: points(11) = 1
points(12) = 0: points(13) = 2: points(14) = 0
points(15) = 2: points(16) = 2: points(17) = 1
points(18) = 4: points(19) = 2: points(20) = 0
points(21) = 6: points(22) = 2: points(23) = 1
points(24) = 0: points(25) = 4: points(26) = 0
points(27) = 2: points(28) = 4: points(29) = 1
points(30) = 4: points(31) = 4: points(32) = 0
points(33) = 6: points(34) = 4: points(35) = 0
points(36) = 0: points(37) = 6: points(38) = 0
points(39) = 2: points(40) = 6: points(41) = 1
points(42) = 4: points(43) = 6: points(44) = 0
points(45) = 6: points(46) = 6: points(47) = 0
mSize = 4: nSize = 4
' Create a 3Dmesh in model space
Set meshObj = ThisDrawing.ModelSpace.Add3DMesh(mSize, nSize, points)
' Change the viewing direction of the viewport to better see the polymesh
Dim NewDirection(0 To 2) As Double
NewDirection(0) = -1: NewDirection(1) = -1: NewDirection(2) = 1
ThisDrawing.ActiveViewport.direction = NewDirection
ThisDrawing.ActiveViewport = ThisDrawing.ActiveViewport
ZoomAll
' Find the MVertexCount for the mesh
Dim currVertexCount As Integer
currVertexCount = meshObj.MVertexCount
MsgBox "The MVertexCount for the mesh is " & meshObj.MVertexCount, , "MVertexCount Example"
End Sub
Visual LISP: (vl-load-com)
(defun c:Example_MVertexCount()
;; This example creates a 4 X 4 polygonmesh in model space.
;; It then finds the number of points in the 'M' direction.
(setq acadObj (vlax-get-acad-object))
(setq doc (vla-get-ActiveDocument acadObj))
;; Create the matrix of points
(setq points (vlax-make-safearray vlax-vbDouble '(0 . 47)))
(vlax-safearray-fill points '(0 0 0
2 0 1
4 0 0
6 0 1
0 2 0
2 2 1
4 2 0
6 2 1
0 4 0
2 4 1
4 4 0
6 4 0
0 6 0
2 6 1
4 6 0
6 6 0
)
)
(setq mSize 4
nSize 4)
;; Create a 3Dmesh in model space
(setq modelSpace (vla-get-ModelSpace doc))
(setq meshObj (vla-Add3DMesh modelSpace mSize nSize points))
;; Change the viewing direction of the viewport to better see the polymesh
(setq NewDirection (vlax-3d-point -1 -1 1))
(setq activeViewport (vla-get-ActiveViewport doc))
(vla-put-Direction activeViewport NewDirection)
(vla-put-ActiveViewport doc activeViewport)
(vla-ZoomAll acadObj)
;; Find the MVertexCount for the mesh
(setq currVertexCount (vla-get-MVertexCount meshObj))
(alert (strcat "The MVertexCount for the mesh is " (itoa currVertexCount)))
)
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