创建一个楔形,其边平行于给定长度、宽度和高度的轴。 支持的平台:仅窗口 签名工 务 局: RetVal = object.AddWedge(Center, Length, Width, Height) 言论没有额外的评论。 例子工 务 局: Sub Example_AddWedge() ' This example creates a wedge in model space. Dim wedgeObj As Acad3DSolid Dim center(0 To 2) As Double Dim length As Double Dim width As Double Dim height As Double ' Define the wedge center(0) = 5#: center(1) = 5#: center(2) = 0 length = 10#: width = 15#: height = 20# ' Create the wedge in model space Set wedgeObj = ThisDrawing.ModelSpace.AddWedge(center, length, width, height) ' Change the viewing direction of the viewport Dim NewDirection(0 To 2) As Double NewDirection(0) = -1: NewDirection(1) = -1: NewDirection(2) = 1 ThisDrawing.ActiveViewport.direction = NewDirection ThisDrawing.ActiveViewport = ThisDrawing.ActiveViewport ZoomAll End Sub Visual LISP: (vl-load-com) (defun c:Example_AddWedge() ;; This example creates a wedge in model space. (setq acadObj (vlax-get-acad-object)) (setq doc (vla-get-ActiveDocument acadObj)) ;; Define the wedge (setq wedgeCenter (vlax-3d-point 5 5 0) wedgeLength 10 wedgeWidth 15 wedgeHeight 20) ;; Create the wedge in model space (setq modelSpace (vla-get-ModelSpace doc)) (setq wedgeObj (vla-AddWedge modelSpace wedgeCenter wedgeLength wedgeWidth wedgeHeight)) ;; Change the viewing direction of the viewport (setq NewDirection (vlax-3d-point -1 -1 1)) (setq activeViewport (vla-get-ActiveViewport doc)) (vla-put-Direction activeViewport NewDirection) (vla-put-ActiveViewport doc activeViewport) (vla-ZoomAll acadObj) ) |
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