矩形网格(对象)使用平面刻面表示对象的表面。PolygonMesh 网格密度或小平面数是根据 M 和 N 个顶点的矩阵定义的,类似于由列和行组成的网格。M 和 N 分别指定任何给定顶点的列和行位置。您可以在 2D 和 3D 中创建网格,但它们主要用于 3D。 使用创建矩形网格的方法。此方法采用三个值作为输入:M 方向的顶点数、N 方向的顶点数以及包含网格中所有顶点坐标的变体数组。Add3DMesh 创建 后,使用 和 属性关闭网格。PolygonMeshMCloseNClose 创建多边形网格本示例创建一个 4×4 多边形网格。然后调整活动视口的方向,以便更容易查看网格的三维性质。 Sub Ch8_Create3DMesh() Dim meshObj As AcadPolygonMesh Dim mSize, nSize, Count As Integer Dim points(0 To 47) As Double ' create the matrix of points points(0) = 0: points(1) = 0: points(2) = 0 points(3) = 2: points(4) = 0: points(5) = 1 points(6) = 4: points(7) = 0: points(8) = 0 points(9) = 6: points(10) = 0: points(11) = 1 points(12) = 0: points(13) = 2: points(14) = 0 points(15) = 2: points(16) = 2: points(17) = 1 points(18) = 4: points(19) = 2: points(20) = 0 points(21) = 6: points(22) = 2: points(23) = 1 points(24) = 0: points(25) = 4: points(26) = 0 points(27) = 2: points(28) = 4: points(29) = 1 points(30) = 4: points(31) = 4: points(32) = 0 points(33) = 6: points(34) = 4: points(35) = 0 points(36) = 0: points(37) = 6: points(38) = 0 points(39) = 2: points(40) = 6: points(41) = 1 points(42) = 4: points(43) = 6: points(44) = 0 points(45) = 6: points(46) = 6: points(47) = 0 mSize = 4: nSize = 4 ' creates a 3Dmesh in model space Set meshObj = ThisDrawing.ModelSpace. _ Add3DMesh(mSize, nSize, points) ' Change the viewing direction of the viewport ' to better see the cylinder Dim NewDirection(0 To 2) As Double NewDirection(0) = -1 NewDirection(1) = -1 NewDirection(2) = 1 ThisDrawing.ActiveViewport.Direction = NewDirection ThisDrawing.ActiveViewport = ThisDrawing.ActiveViewport ZoomAll End Sub |
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