AcDbEntity 函数通常被重写
从 派生自定义类时,通常会重写以下函数。是否重写这些函数取决于类支持的自定义功能。AcDbEntity virtual void
subViewportDraw(AcGiViewportDraw* mode);
virtual void
subList() const;
virtual Acad::ErrorStatus
subIntersectWith(
const AcDbEntity* ent,
AcDb::Intersect intType,
AcGePoint3dArray& points,
int thisGsMarker = 0,
int otherGsMarker = 0) const;
virtual Acad::ErrorStatus
subIntersectWith(
const AcDbEntity* ent,
AcDb::Intersect intType,
const AcGePlane& projPlane,
AcGePoint3dArray& points,
int thisGsMarker = 0,
int otherGsMarker = 0) const;
virtual Acad::ErrorStatus
subGetOsnapPoints(
AcDb::OsnapMode osnapMode,
int gsSelectionMark,
const AcGePoint3d& pickPoint,
const AcGePoint3d& lastPoint,
const AcGeMatrix3d& viewXform,
AcGePoint3dArray& snapPoints,
AcDbIntArray& geomIds) const;
virtual Acad::ErrorStatus
subGetOsnapPoints(
AcDb::OsnapMode osnapMode,
int gsSelectionMark,
const AcGePoint3d& pickPoint,
const AcGePoint3d& lastPoint,
const AcGeMatrix3d& viewXform,
AcGePoint3dArray& snapPoints,
AcDbIntArray& geomIds,
const AcGeMatrix3d& insertionMat) const;
virtual Acad::ErrorStatus
subGetStretchPoints(
AcGePoint3dArray& stretchPoints) const;
virtual Acad::ErrorStatus
subMoveStretchPointsAt(
const AcDbIntArray& indices,
const AcGeVector3d& offset);
virtual Acad::ErrorStatus
subExplode(
AcDbVoidPtrArray& entitySet) const;
virtual Acad::ErrorStatus
subGetSubentPathsAtGsMarker(
AcDb::SubentType type,
int gsMark,
const AcGePoint3d& pickPoint,
const AcGeMatrix3d& viewXform,
int& numPaths,
AcDbFullSubentPath* & subentPaths,
int numInserts = 0,
AcDbObjectId* entAndInsertStack = NULL) const;
virtual Acad::ErrorStatus
applyPartialUndo(
AcDbDwgFiler* undoFiler,
AcRxClass* classObj);
virtual void
subSetDatabaseDefaults(
AcDbDatabase* pDb);
virtual void
saveAs(
AcGiWorldDraw* mode,
AcDb::SaveType st);
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